An Animator is a visual artist who creates the illusion of motion by displaying a sequence of images or manipulating digital models. They bring characters, objects, and environments to life for film, television, video games, advertising, web content, and other media. This role exists across animation studios (Disney, Pixar, DreamWorks, Studio Ghibli), game studios, advertising agencies, VFX houses, independent filmmaking, and freelance/remote work. Animators work in various styles: 2D hand-drawn, 3D computer animation, stop motion, motion graphics, and visual effects. They are storytellers, actors with a pencil (or mouse), and technical artists rolled into one.
RIASEC Type: Artistic (A) Realistic (R), Investigative (I)
Pre-Production & Planning:. Read and interpret scripts, storyboards, and animatics. Research reference materials (animal movement, physics, historical periods). Create thumbnail sketches or pose tests to plan motion. Attend production meetings with directors, storyboard artists, and other animators
Core Skills, Drawing fundamentals (figure drawing, anatomy, perspective, composition), Principles of animation (squash & stretch, anticipation, staging, straight ahead & pose-to-pose, follow through & overlapping action, slow in & slow out, arcs, secondary action, timing, exaggeration, solid drawing, appeal), Acting and performance (conveying emotion, personality, and intention through movement), Timing and spacing (creating weight, speed, and impact), 3D-Specific Skills